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BloodLine

BloodLine is an interactive platform game that puts you in the role of an investigator in a dark mysterious land. I worked on this game along with 3 other teammates: Sonya Rivers, Mattew Virga, and Caleb Mauldin. 

My role consisted of programming and art for UI, building all 6 levels using assets from Unity store (all credits included in the design document), lighting, animations of background characters, and formatting the final documentation. 

Below you can find a demo of the in-game UI, game design document, and screenshots from the game.

Fall 2018

Hero's Journal

ASSETS

Fall 2018

Hero’s Journal is a to-do list Android application that implements gamification elements to make daily tasks and errands engaging and rewarding.  I worked on this application along with 3 other teammates: Cori Beemish, Alex Helfrinch, and Casey Loria. 

My role was to design and create all of the UI elements for the app. Additionally I helped out with development and implemented the drag-and-drop feature to the to-do lists.

Below you will find our final report on the application as well as screenshots and assets I created for the app. 

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Space Ramen

Fall 2017

Printed Prototype

Space Ramen is a board game prototype I created by myself. Is it a multiplayer turn-based cook-off RPG in space; become the only alien chef to introduce space to Space Ramen. 

Below you will find: the concept document, rulebook, and art assets I created for the game.

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